A plantable card game, launched on kickstarter, with this confusing premise, and no budget. Did get funded (300%!), well intented, but failed in production. One lesson I won’t forget: if you want to launch a business, do the numbers! We didn’t. No card game. No plants.
Mock-ups and designs for the very first packaging of the successful levitating light-bulb Flyte. The graphic design went into a different direction by now, and rightfully so! What stayed is my concept for the arrangement of elements – the ‹packaging UX›: an experience-focused presentation of the product that also saves tons of space, material, weight and shipping-costs.
Nike T90 interactive space invaders wall installation with spanish national team players playing and an online game that made it to the nike website for a very brief moment.
The wonderful little space guys created by Chris Pugmire. I contributed the splashes and we developed the game mechanics together.
A graphic interpretation of exactly 38 burried pharaohnian cats for The Book of Everyone, exhibited within their launch event at Kesselskramer gallery in London 2014.
I also created their logo and book title, which they still use today. And a lot a lot a lot of pages and graphics inside the books – which they probably don’t use anymore :)
What words can do: a sentence of a beloved family member stuck with me for years, so I finally made this short animation out of it. Didn’t change a thing. But, now I know how it feels like to draw more than 300 single frames one by one.
Balinese number system for a football trikot series in Bali, inspired by the graphics of 68’s olympic games in Mexico. The actual trikots are yet to become reality, but it was a great fun challenge making these numbers out of a complete unknown writing system.
Most of all designs, illustrations, animations, typography, drawings, concepts etc. by myself – sometimes with and for others. Please get in touch for details on any of the projects.